Throughout character creation, you may have the choice to select a further Constructive Trait (as an alternative of simply the one) at the price of inheriting a Unfavorable Trait, like Abrasive (impacts popularity), Dumb (locks sure abilities), or Sickly (poor base well being and toxicity threshold). It’s a neat counterbalance from attempting to min/max the “good” character in a typical role-playing sport; now we’re being requested (when you select) to deliberately create a flawed hero from the beginning.
On prime of the Traits there are a large variety of Abilities to select from like Engineering, Hacking, Lockpick, and plenty of others. The logical strategy right here with all of that is to create a complimentary character primarily based on all of the out there Traits and Abilities (e.g. create a Stealth construct that’s good with hacking). However taking part in it protected isn’t how I like to come back to Obsidian video games. The character creator doesn’t explicitly spell it out for you, but it surely looks like all of that is designed so you can successfully create a “busted” character, when you needed to, one with a mishmash of skills and nonetheless have the ability to have a good time – as my playthrough demonstrated with my mixture of speech and stealth abilities, coupled with the Sickly Unfavorable Trait.
Coming again to the mission at hand, as soon as we arrived at Horizon Level Station our activity had us discovering a method by the safety blockade, with quite a lot of choices in how we needed to go about finishing this primary goal prepared for us from the beginning. I might loot a close-by guard’s physique to get their identification card, impersonating them on the intercom to name off the alarms. Or sneak by an air vent to get previous a bunch of safety bots – however dang it, I left my thief instruments again on the ship. Fortunately Niles, one of many Earth Directorate, was keen to lend me his instruments if I needed to pursue that route. Or… we simply go in weapons blazing. And all of that is simply within the first 5 minutes of the mission, a mere fraction of what the bigger journey goes to be for The Outer Worlds 2. It’s tantalizing to assume what number of extra of those open-ended approaches are within the ultimate sport.