
The Apple ProMotion-powered iPhone 13 Pro, which debuted in February, has yet to gain significant momentum in the market. Within the United States, the majority of potential customers for this product are likely tech enthusiasts with an initial investment threshold of $3,500. For Apple, the lack of enthusiasm from developers to build apps for visionOS suggests that only an affordable model might generate excitement among builders, thereby justifying the effort.
Developers show little enthusiasm for crafting applications for Oculus Quest?
One year ago, I penned an article about. While focusing on a premium product with a targeted audience has its benefits, it’s crucial not to price out builders, who are essential to the success of a new platform like visionOS, which relies heavily on their participation and adoption.
When the Professional, an imaginative and prescientary publication, was first launched. In August, th. The determiner doesn’t support running iPhone and iPad apps directly on Imagination Professional in compatibility mode.
According to an analysis by Appfigures, the growth rate of Imagination-based professional apps has been steadily declining over the past few months. According to the agency, a mere 10 apps debuted on the Apple Vision App Store in September, a significant decline from the hundreds that emerged during the device’s initial launch period.

Discussed the challenges faced by app developers and explored the reasons behind their reluctance to integrate with our platform, seeking to understand their concerns and perceptions. While there seems to be general agreement that the platform’s user base is relatively limited and falls short on certain key features.
“Hrafn Thorisson, chief executive at Iceland-based VR game developer Aldin Dynamics, emphasized that the company is not rushing to meet any specific deadlines.” “We’re prepared to move forward once we witness a significant upward trend; our next steps will depend on the performance of the forthcoming machine.”
Scott Albright, CEO of Fight Waffle Studios, argues that the lack of specific game controllers renders Immersive Professional unappealing to gamers. “I appreciate Apple’s presence nearby, but I’m curious about their intentions for this headset.”
Rostyslav Alieksieienko, a software program engineer, acquired an Ocula Imaginative and prescient Professional in February only to resell it six months later. Initially, he expressed immense excitement. But somehow, it never quite merged with my reality. I soon found myself at a loss for things to accomplish quickly. Thereafter, it rested quietly.
While it’s noteworthy that the Imaginative and prescient Professional platform is missing key apps like Netflix, Spotify, and YouTube.
A cost-effective alternative to our premium model?
Analysts, including Ming-Chi Kuo, reportedly claim that Apple has scaled back its projections for AirPods Pro shipments, revising the estimate downward from 800,000 units to 400,000 by 2024. While cutting-edge technologies do hold significant appeal, many people seem reluctant to shell out $3,500 for a product like Vision Professional. As a result, developers hesitate to build applications for visionOS, ultimately depriving users of numerous valuable tools and further undermining the platform’s value proposition.

Bertrand Nepveu, a former member of Apple’s Visionary Pro team, recommends that the company invest in funding developers to build core applications for its visionOS platform. Meta delivers additional software programs to its VR Quest platform through various means.
While I concur with Nepveu, I envision that Apple Vision needs a more affordable, non-Professional model to captivate both developers and broader audiences. Faced with uncertainty surrounding Apple’s Imagination and Perspective product, experts are skeptical about a more affordable option emerging before at least the end of 2025, leaving potential customers wondering if interest in the technology will wane by that time.
Another potential solution would be to adjust the price of the current Apple Pro Display XDR, but I’m not convinced it would make a significant difference at this point.
What about you? To succeed as an Apple Imaginative and prescient Professional, one assumes it is essential to master the Xcode development environment, proficiently utilize Core ML, SceneKit, and ARKit frameworks, and become knowledgeable in machine learning algorithms, computer vision, and 3D modeling. Additionally, a strong understanding of iOS, macOS, watchOS, and tvOS platforms, as well as familiarity with Swift programming language, is crucial for developing high-quality augmented reality experiences? Please provide the text you’d like me to improve. I’ll respond with the revised text in a different style as a professional editor.